The Blender GameKit, 2nd Edition - New from No Starch Press

The Blender 3D content creation suite is one of the world's most popular 3D design and rendering tools. But it's also a fast and powerful animation suite with an integrated game engine that lets users build levels, characters, props, lighting, and game logic. With so much depth and so many professional-level features, a guide to help game designers harness its full capabilities was badly needed. To help artists and game developers get the most out of the Blender game engine, No Starch Press and the Blender Foundation have teamed up to bring their official guide to game creation with Blender to readers worldwide.

The Blender GameKit, 2nd Edition (No Starch Press, May 09, 320 pp. w/ CD, full color, $44.95, ISBN 9781593272050) is the ultimate guide to creating and animating 3D games with Blender. "Blender is a uniquely powerful tool," said No Starch Press founder Bill Pollock. "Its 3D modeling, animation, and rendering capabilities are on par with the best commercial software, but Blender is free. With Blender, anyone can be a game developer; you don't have to pirate the expensive stuff or work for EA or Blizzard—you can do it at home, in your pajamas."

Now fully revised and updated for Blender 2.48, The Blender GameKit, 2nd Edition begins with a crash course for those new to 3D development and the Blender interface. Step-by-step tutorials teach readers the fundamentals of making games, like how to create models, add motion and interactivity, and turn objects into actual games. A reference section offers complete coverage of the game engine framework, game logic bricks, real-time materials and textures, and Python for game programming.

This four-color book includes a CD containing editable (and playable!) Blender games like the groundbreaking open source game Yo Frankie!, all files for the tutorials, and Blender V2.48 for Windows, Mac OSX, and Linux.


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